Category: learning skills

  • Targeting a Learning Skill: pRIORITIZING

    Targeting a Learning Skill: pRIORITIZING

    (The complete listing of learning skills is available at www.processeducation.org/cls/web/)

    Prioritizingconsistently putting the most important things first

    A note before we start. Almost everyone who says they have a time management problem has a prioritizing problem. Time management is deciding when; prioritizing is deciding what matters, and you cannot do the first honestly until you have done the second. A student (*cough*) who reorganizes their calendar without ranking anything has built a prettier container for the same chaos. So this issue, we’re going after the skill underneath.

    Where and how to TARGET it:


    Ideas for helping young children develop the skill

    Children are not short on priorities. They have exactly one, and it is whatever is in front of them. Teaching this skill is mostly teaching that “later” is a real place where things still exist.

    • The Three-Thing Morning Instead of a list, name three things and say them in order, out loud, together. The ordering is the lesson; the list is just the excuse for it.
    • First / Then Talk Narrate your own sequencing as you go. “First the shoes, then we look for the dinosaur.” Children pick up ordering as a value long before they can explain it as a rule.
    • Toy Triage Before a trip, one small bag. Which three toys come along? Making the choice is good; getting them to tell you why is much better. This is where a child first meets the idea that choosing costs something.
    • What Happens If We Don’t? Ask about the consequence of skipping something. Consequence is the tool that turns a flat list into a ranked one, and it works at every age after this one, too.

    Ideas for helping students in the liberal arts develop the skill

    Everything on a humanities syllabus can look equally important, because it is all reading and it is all assigned. Prioritizing here means learning that not every source carries the same weight in an argument, and neither does every claim in your own draft.

    • The One-Source Defense Before drafting, students name the single most important source on their list and defend the choice in three sentences. Most will discover they haven’t actually ranked anything.
    • Cut the Reading Hand out a bibliography of ten items and ask which three survive if the semester were half as long. Then have two students compare and argue. The argument is the exercise.
    • Thesis Triage Students list every claim in their own draft, rank them by how much weight each one bears, and cut the bottom third. Papers get better. More importantly, students find out how much of their writing was decoration. (There are many quotes from famous authors and critics about how a given manuscript would be tremendously improved by removing nearly all adjectives or adverbs.)
    • The Deadline Autopsy After a major paper, students map how they actually spent their hours against how they would spend them again. Do this once and it changes the next paper; do it three times and it changes the student.

    Ideas for helping students in STEM courses develop the skill

    Prioritizing in technical work looks like knowing which term dominates, which error matters, and which piece to attack first. It is a judgment skill, and it is almost never taught explicitly…we tend to model it and hope.

    • Order of Attack Before solving anything, teams rank the subproblems by which one unlocks the others. Then rankings go on the board and get compared. Watching two defensible orderings disagree teaches more than any single correct one.
    • Dominant Term This is an estimation exercise: which variable actually drives this result? Practice throwing away what does not move the number. Students trained only on exactness find this genuinely uncomfortable and that’s kind of the point.
    • The Constraint Budget A design problem with four specifications and permission to optimize only two. Forcing the trade-off into the open is what makes it a decision rather than a preference.
    • Debug Triage Give them code, a circuit, or a lab procedure containing five faults of wildly different severity. Which do you fix first, and why? The “why” is the whole point.

    Fun ideas for developing the skill with family or friends

    Most of what we call a scheduling problem is a decision we have been avoiding. But nobody builds a judgment skill by starting with the hardest judgment they face. Practice where the stakes are low and the company is good, and it will be there when the stakes are not.

    • The Ten-Minute Cut After watching a movie with friends or family, ask everyone which 10 minutes they would cut, and what breaks/changes if that cut is made. Ultimately, everyone is ranking scenes by how much weight each carries. (This is the same dynamic as learning to cut the weakest third of a writing draft, except nobody cries and there are snacks.)
    • Three Dishes for the Table Out to eat with friends, agree that the table orders only three things. Everyone advocates for one and has to defend it. What surfaces almost immediately is the difference between I want this and this is the best one for us and learning to feel that difference is most of the skill.
    • The Resource Tell Next games night, watch for the moment someone works out which resource unlocks all the others. In most games it decides the winner, and it is almost never the resource that looks most valuable. (This is the same instinct that tells an engineer which sub-problem to attack first, but again, fewer tears and nothing structural collapses.)
    • The Want-To / Need-To Split Write down everything you think you have to do this week, then sort it into two columns: things you actually want to do, and things you feel obliged to do. Work down the obligation column asking, for each item, who is actually asking me to do this? Sometimes there is a real person with a real expectation. Often there isn’t…and what you find instead is a habit, a commitment nobody else remembers making, or a version of yourself from three years ago with different priorities. Those are the ones to renegotiate or drop. (Try this one before the term starts. Ideally with somebody who will ask you about it in October. O.o)
  • Targeting a Learning Skill: ILLUSTRATING

    Targeting a Learning Skill: ILLUSTRATING

    Improving the skill of Illustratingenhancing a message with images, props, drawings, or body language—is critical because there is a direct correlation between refining such skills and being successful as a student. As a learning skill, illustrating is not limited to a single context; it is embedded in everyday behavior and can be consciously improved to increase the effectiveness of overall learning.


    Ideas for helping young children develop the skill

    Teaching children to use visuals and their bodies to communicate makes their messages more vibrant and easier to understand.

    • Model Illustrating: Children learn by example, so use your hands and nearby objects to “paint a picture” of what you are saying. If you are talking about a big elephant, stretch your arms wide and point it out when the child does the same.
    • Use Specific Gestures: Teach the child that certain movements have meaning. For instance, sweeping your hand can mean “a long time ago,” or pointing to your heart can illustrate “this makes me happy”.
    • The “Mystery Prop” Game: Give the child a random object (like a spoon or a hat) and ask them to tell a story where that object represents something else. This helps them learn to use props to enhance their message.
    • Open-Ended “Show Me” Questions: Instead of just asking “How was your day?”, ask “Can you show me with your face and body how you felt at recess?”. Modeling this response teaches them to engage thoughtfully and use their full physical attention to communicate.

    Ideas for helping students in the liberal arts develop the skill

    In the liberal arts, the ability to illustrate abstract concepts through physical or visual metaphors is the “single best tool” for deeper communication.

    • The Persona Interview with Props: Incorporate theater into history or literature courses. Have a student take on the persona of someone like Emily Dickinson or Freud, but require them to use three specific props or drawings to explain their core philosophy to the “audience”.
    • Empathy through Body Language: Use role-playing to practice how body language can change the “message” of a historical text. Students can experiment with how standing tall versus slouching changes the impact of a famous speech.
    • Moderated Visual Discussions: Instead of a standard debate, have students draw “concept maps” on a board as they talk. This forces them to extract maximum meaning from one another by visualizing how their ideas connect or overlap.

    Ideas for helping students in STEM courses develop the skill

    For STEM students, illustrating is vital for turning complex data into understandable schemas.

    • Spot-Modeling Diagrams: As students work in teams, the instructor should do “spot models” of how to quickly sketch a diagram to solve a problem. Focus on the process of illustrating the logic rather than the artistic quality of the drawing.
    • “Clients and Specifications” with Visuals: Play a game where the instructor is a client who needs a structural or biological problem solved but doesn’t understand technical jargon. Students must use props, drawings, or body language to explain their solution so the “client” can visualize it.
    • Teaming and Collaboration: Use whiteboards or digital shared spaces where students must “illustrate” their mathematical thinking to their peers to ensure everyone is following the same schema.

    Fun ideas for developing the skill with family or friends

    Personal interactions are perfect for practicing how to make your messages more engaging through illustration.

    • The “Silent Subtitle” Challenge: Watch a foreign film and mute the sound. Try to guess the message of the scene based solely on the characters’ body language and the “props” in their environment. Discuss with a friend what perspectives and motivations you found through these visual cues.
    • The “Ineffective Illustration” Game: Watch a show or commercial and try to catch instances where a character’s body language doesn’t match what they are saying. Make a note of these contradictions and compare with a friend to see who caught the most “mixed messages”.
    • Catch the Drift: Notice when someone’s attention drifts while you are talking. Use it as a cue to “illustrate”—grab a nearby object or use a more descriptive gesture to bring their attention back and make your point clearer.